GameDuell in the news
- Ranking of the 35 biggest German game developers published by Gameswirtschaft.de
- Our tool tip in Making Games Magazine December 2016
- Gamasutra: First Grand Gin Rummy Tournament has started
- Office Drop In - A tour of GameDuell's Office
- GameDuell Studio Portrait on Gamesauce.biz
- Our tool tip HAXE at Making Games Magazine 04/16
- Guest article at Heise Developer about glassfish / JEE7 migration
- GameDuell joins the federal games association GAME (German)
- Belote.com organizes World Championship (French)
- The Importance of High-Quality Artwork in Mobile Games
- JAXenter Java Magazin: JEE-7-Migration im laufenden Betrieb (German)
- Q & A with our lead developer at Freie Universität Berlin (German)
- Cross-Platform Game Development with the GameDuell DuellTool
- How to get a job at Berlin casual developer GameDuell
- GameDuell hires Nintendo
- The Duell Tool is finally out there
- Under the blue sky (German only)
- Deutschlandradio Kultur on GameDuell's healthy lifestyle (German only)
- El Passion features GameDuell as one of the 10 most promising Berlin startups
- Making Games Magazine: From Core to Casual
- Berliner Morgenpost lists the most popular apps from Berlin
- Tagesspiegel about meeting of games industry with Berlin Senator of Economic Affairs (German)
- Gründerszene publishes virtual GameDuell office tour (German)
- Berliner Zeitung about the boom of creative industries (German)
- Interview Feature with our new art director on Gamasutra
- Deutsche Startups: “Als Gründer sollte man nicht an den Exit denken” (German)
- Making Games Magazine 3/2014 (German)
- Skillgaming.de Review Balloon Blast (German)
- Gamesindustry.biz about GameDuell's Casual Connect Presence
- Bloomberg TV: What Merkel's Re-Election Means to German Startups
- Die Welt: Weniger Bauchgefühl, mehr Analyse (German)
- Muensterlandzeitung.de: 18, 20, weg - Skatspiel wird 200 Jahre alt (German)
- Tagesspiegel: Das liebste Spiel der Deutschen (German)
- Pocketgamer: Don't count on chat apps being the next big gaming platform, warns GameDuell
- GDC Europe: Michael Kalkowski talks about 120 new game positions GameDuell intends to fill this year
- GamesMarkt: GameDuell investiert in Wachstumsmärkte (German)
- Westfalenpost: Entwickler-Branche boomt - Smartphone-Spiele immer beliebter (German)
- Morgenweb: Trend zu einfachen Spielen (German)
- Gamesauce: Casual Connect Asia - GameDuell founder Michael Kalkowski talks about "What Brings Out the Best in People"
- Deutsche-Startups: "Und herzlich winkt die Queen – Hausbesuch bei GameDuell" (German)
- RBB Inforadio: "Berliner IT-Branche im Aufwind" (German)
- TV Berlin: "Politik trifft auf Online-Spiele" (German)
- Tagesspiegel: "Spielend informiert" (German)
- IHK Berlin: "Angekommen im Mittelstand? Wirtschaft und Politik zu Besuch bei erfolgreichen Berliner Start-Up Unternehmen" (German)
- Berliner Zeitung: "Außer Berlin nur noch das Ausland" (German)
- Gamesindustry.biz: "GameDuell: Langfristig komplexere Spiele schaffen" (German)
- Telecomsemea.net: "tyntec verifies GameDuell's 80m users"
- IT-Director.com: "Leading Casual Games Provider Selects tyntec For SMS Verification"
- Pandodaily.com: "GameDuell turns to tyntec for SMS-based verification of gamer identities"
- Pocketgamer.biz: "GameDuell CEO Bolik on how mobile fits into the social publisher's aggressive cross-platform plans"
- Pocketgamer.biz: "Berlin special: A snapshot of how German online game companies are successfully going mobile"
- Pockergamer.biz: "Gis a job: GameDuell kicks off mobile push with 130 new jobs"
- Siliconallee.com: "GameDuell Eyes Up Casual Gaming; Recruiting 120 New Staff"
- Gamasutra.com: "Developing Windows Store Apps with HTML5 - A Showcase"
- Gruenderszene.de: "Berlin 2.0: Eine Gründung ist kein Sprint, sondern ein echter Marathon" (German)
- Insidesocialgames.com: "GameDuell: Cross-platform players monetize 25% more than those on a single platform"
- Gamesindustry.biz: "HTML5: Too Good To Be True?"
“Game of the Year Award” winning industry veteran will lead game design at the Berlin-based social mobile games developer
GameDuell has won the games industry veteran Howard Phillips as Head of Game Design and User Experience. In this role he will direct all game design projects and teams of the Berlin-based company. Renowned for being Nintendo’s first “Game Master” in North America, and winning two “Game of the Year” awards – one for “Infinity Blade” on iOS as Studio Manager in 2010 and one for “Shadow Complex” on Xbox Live Arcade as Executive Producer in 2009 – he is regarded as one of the most prominent icons in the worldwide games industry. Howard Phillips has designed and/or produced over 165 games and formally evaluated over 1,000 game productions.
With 10 years of experience in leading positions at Nintendo of America, 10 years at Microsoft, two years at THQ, two years at Epic Games/Chair Entertainment, and one year at Lucas Arts, Howard Phillips possesses deep expertise in mobile and console game design and development, which includes creative direction, strategic planning, business development, as well as studio and project management. “We are so honoured having Howard Phillips join our team as another inspiring lead figure. He will boost the production of our new generation of social and mobile games to a new level”, comments Todd English, Head of the Game Production Studio at GameDuell, on the hiring.
One of the world’s most prominent games industry veterans
From 2011 to 2014 before joining GameDuell, Howard Phillips was a consultant to major international games companies in the areas of game design, development, analysis, and refinement. In 2009 and 2010 he was
Studio Director at Epic Games/Chair Entertainment, where he was responsible for all aspects of the development studio including design and production of the award winning “Infinity Blade”, the first game that demonstrated the power of the Unreal Engine on the iPhone. During his time at Microsoft from 1997 to 2006, Howard Phillips led the sports game business as Product Unit Manager as well as the RACING studio and select LIFE studio titles as Design Manager. As Design Director for the Advanced Strategies and Policies group, he was responsible for all aspects of user-experience design and the refinement of the Incubation Project.
From 1995 to 1996, Howard Phillips was Vice President for Product Development at Splash Studios, Director of the West Coast Development at Absolute Entertainment from 1993 to 1994, and Vice President for Software Development at THQ from 1991 to 1993. In 1991, he coordinated the games and learning products for Lucas Arts as Creative Directorand Executive Producer. Between 1981 and 1991 he was Director, Game Creative and Product Analyst for Nintendo of America. During this time, he was acting as Nintendo’s spokesperson for the game community and was also co-editing the Nintendo Power Magazine – adored for the famous “Howard & Nester” comic series, where Phillips was constantly depicted wearing his iconic bow ties.
Those who would like to work with such an exceptional game expert as Howard Phillips should have a look at the job offers in the jobs section. GameDuell is constantly looking to expand its team with experienced developers and IT experts, game designers, artists, project managers, and analysts.