GameDuell in the news
- Ranking of the 35 biggest German game developers published by Gameswirtschaft.de
11.01.2017
- Our tool tip in Making Games Magazine December 2016
20.12.2016
- Gamasutra: First Grand Gin Rummy Tournament has started
16.11.2016
- Office Drop In - A tour of GameDuell's Office
29.08.2016
- GameDuell Studio Portrait on Gamesauce.biz
27.06.2016
- Our tool tip HAXE at Making Games Magazine 04/16
22.04.2016
- Guest article at Heise Developer about glassfish / JEE7 migration
23.03.2016
- GameDuell joins the federal games association GAME (German)
01.12.2015
- Belote.com organizes World Championship (French)
17.11.2015
- The Importance of High-Quality Artwork in Mobile Games
06.11.2015
- JAXenter Java Magazin: JEE-7-Migration im laufenden Betrieb (German)
12.08.2015
- Q & A with our lead developer at Freie Universität Berlin (German)
31.07.2015
- Cross-Platform Game Development with the GameDuell DuellTool
24.07.2015
- How to get a job at Berlin casual developer GameDuell
24.07.2015
- GameDuell hires Nintendo
03.07.2015
- The Duell Tool is finally out there
02.06.2015
- Under the blue sky (German only)
26.05.2015
- Deutschlandradio Kultur on GameDuell's healthy lifestyle (German only)
19.05.2015
- El Passion features GameDuell as one of the 10 most promising Berlin startups
13.05.2015
- Making Games Magazine: From Core to Casual
05.05.2015
- Berliner Morgenpost lists the most popular apps from Berlin
14.01.2015
- Tagesspiegel about meeting of games industry with Berlin Senator of Economic Affairs (German)
17.10.2014
- Gründerszene publishes virtual GameDuell office tour (German)
30.09.2014
- Berliner Zeitung about the boom of creative industries (German)
30.09.2014
- Interview Feature with our new art director on Gamasutra
19.09.2014
- Deutsche Startups: “Als Gründer sollte man nicht an den Exit denken” (German)
25.06.2014
- Making Games Magazine 3/2014 (German)
04.06.2014
- Skillgaming.de Review Balloon Blast (German)
19.05.2014
- Gamesindustry.biz about GameDuell's Casual Connect Presence
20.02.2014
- Bloomberg TV: What Merkel's Re-Election Means to German Startups
23.09.2013
- Die Welt: Weniger Bauchgefühl, mehr Analyse (German)
18.09.2013
- Muensterlandzeitung.de: 18, 20, weg - Skatspiel wird 200 Jahre alt (German)
04.09.2013
- Tagesspiegel: Das liebste Spiel der Deutschen (German)
04.09.2013
- Pocketgamer: Don't count on chat apps being the next big gaming platform, warns GameDuell
10.08.2013
- GDC Europe: Michael Kalkowski talks about 120 new game positions GameDuell intends to fill this year
08.08.2013
- GamesMarkt: GameDuell investiert in Wachstumsmärkte (German)
30.07.2013
- Westfalenpost: Entwickler-Branche boomt - Smartphone-Spiele immer beliebter (German)
24.06.2013
- Morgenweb: Trend zu einfachen Spielen (German)
14.06.2013
- Gamesauce: Casual Connect Asia - GameDuell founder Michael Kalkowski talks about "What Brings Out the Best in People"
21.05.2013
- Deutsche-Startups: "Und herzlich winkt die Queen – Hausbesuch bei GameDuell" (German)
17.05.2013
- RBB Inforadio: "Berliner IT-Branche im Aufwind" (German)
26.04.2013
- TV Berlin: "Politik trifft auf Online-Spiele" (German)
25.04.2013
- Tagesspiegel: "Spielend informiert" (German)
25.04.2013
- IHK Berlin: "Angekommen im Mittelstand? Wirtschaft und Politik zu Besuch bei erfolgreichen Berliner Start-Up Unternehmen" (German)
25.04.2013
- Berliner Zeitung: "Außer Berlin nur noch das Ausland" (German)
12.04.2013
- Gamesindustry.biz: "GameDuell: Langfristig komplexere Spiele schaffen" (German)
27.03.2013
- Telecomsemea.net: "tyntec verifies GameDuell's 80m users"
22.03.2013
- IT-Director.com: "Leading Casual Games Provider Selects tyntec For SMS Verification"
21.03.2013
- Pandodaily.com: "GameDuell turns to tyntec for SMS-based verification of gamer identities"
21.03.2013
- Pocketgamer.biz: "GameDuell CEO Bolik on how mobile fits into the social publisher's aggressive cross-platform plans"
21.03.2013
- Pocketgamer.biz: "Berlin special: A snapshot of how German online game companies are successfully going mobile"
21.03.2013
- Pockergamer.biz: "Gis a job: GameDuell kicks off mobile push with 130 new jobs"
28.02.2013
- Siliconallee.com: "GameDuell Eyes Up Casual Gaming; Recruiting 120 New Staff"
27.02.2013
- Gamasutra.com: "Developing Windows Store Apps with HTML5 - A Showcase"
12.02.2013
- Gruenderszene.de: "Berlin 2.0: Eine Gründung ist kein Sprint, sondern ein echter Marathon" (German)
22.08.2012
- Insidesocialgames.com: "GameDuell: Cross-platform players monetize 25% more than those on a single platform"
20.07.2012
- Gamesindustry.biz: "HTML5: Too Good To Be True?"
11.05.2012
It's been 10 months since the GameDuell family left its headquarters and many of us are missing the office.
On average, our team members stay with us for almost 8 years. That’s quite a long time, especially in the tech industry. We believe it’s our company culture and team spirit that make us such a strong team. That is why we miss the daily morning walks to the coffee machine, the fresh slice of bread from the bakery next door, the small chats, the spontaneous get-togethers in the evening, as well as our biweekly company meeting, the birthday singing, and all of our GameDuell events like the family and friends barbecue or our Halloween and summer parties.
The social aspect of remote working is still a challenge, but a challenge we accepted. For this reason, we set out to create an online event for our team at the end of last year and the numerous hours invested in the preparation proved successful.
Are you thinking about creating an online event for your team and not sure how to do it? Here is what we did and our tips for making your team event a success.
What did we do?
We followed our motto “Bringing people together to have a good time with games” and this time, it was our team we brought together to have a good time with games.
How did we do it?
Thankfully, we are a gaming company and this means that developing games, and of course playing games, is already our passion so we followed the steps of game production. We prepared a concept, went into the planning phase, then put our creative minds together to go from pre-production to production, and finally testing. The launch of our first online event, the “Newbie Match”, was a big success for our new team members of 2020. It was so much fun that we had to do it again and let the entire GameDuell team join. This brought about the launch of our “Christmas Match”.
Here are our tips for a successful virtual team event:
- Find out what fits best for your team. If your team doesn’t enjoy games in real life, they most likely won’t enjoy them virtually either. Think about successful events you’ve had in the past and try to create an online version of them.
- Involve your team. The more people that give input, the better your event will be. Our team’s expertise contributed to the success of the event and made it easier for our People & Culture team to execute the event.
- Choose the right tool. We now have access to numerous tools for virtual meetings. Not every tool offers the same features and functions. We needed to try out three different tools until we found the best fit for our needs.
- Choose a moderator. Although your event should be an informal get together, it’s important to have someone that is taking the reins when needed and follows your schedule.
- Try to stick to a strict schedule. Online events can be tricky. To avoid any unnecessary hiccups, set up a very strict time frame and stick to it. It’s better to have more content and activities to do than ending up with not enough.
- Test, Test, Test! It doesn’t matter if your event is about social interaction and chatting or it features a game or informational segment. Take the time to test your plan and schedule.
- Be interactive! If you decide on a game, make sure every participant can be involved and that the technical requirements are given. Even if there is a friendly competition and every team is keen on winning, try to be flexible with the rules. In the end it’s the fun that counts.
- Share information with your team. Not everyone enjoys social communication in online meetings and that’s totally fine. Try to communicate clearly in advance what will take place during the event to enable your team members to decide whether they would enjoy it or not.
- Enjoy the process. If you have fun while creating your event, it will most likely lead to the creation of something really enjoyable for your team.