GameDuell in the news
- Ranking of the 35 biggest German game developers published by Gameswirtschaft.de
11.01.2017
- Our tool tip in Making Games Magazine December 2016
20.12.2016
- Gamasutra: First Grand Gin Rummy Tournament has started
16.11.2016
- Office Drop In - A tour of GameDuell's Office
29.08.2016
- GameDuell Studio Portrait on Gamesauce.biz
27.06.2016
- Our tool tip HAXE at Making Games Magazine 04/16
22.04.2016
- Guest article at Heise Developer about glassfish / JEE7 migration
23.03.2016
- GameDuell joins the federal games association GAME (German)
01.12.2015
- Belote.com organizes World Championship (French)
17.11.2015
- The Importance of High-Quality Artwork in Mobile Games
06.11.2015
- JAXenter Java Magazin: JEE-7-Migration im laufenden Betrieb (German)
12.08.2015
- Q & A with our lead developer at Freie Universität Berlin (German)
31.07.2015
- Cross-Platform Game Development with the GameDuell DuellTool
24.07.2015
- How to get a job at Berlin casual developer GameDuell
24.07.2015
- GameDuell hires Nintendo
03.07.2015
- The Duell Tool is finally out there
02.06.2015
- Under the blue sky (German only)
26.05.2015
- Deutschlandradio Kultur on GameDuell's healthy lifestyle (German only)
19.05.2015
- El Passion features GameDuell as one of the 10 most promising Berlin startups
13.05.2015
- Making Games Magazine: From Core to Casual
05.05.2015
- Berliner Morgenpost lists the most popular apps from Berlin
14.01.2015
- Tagesspiegel about meeting of games industry with Berlin Senator of Economic Affairs (German)
17.10.2014
- Gründerszene publishes virtual GameDuell office tour (German)
30.09.2014
- Berliner Zeitung about the boom of creative industries (German)
30.09.2014
- Interview Feature with our new art director on Gamasutra
19.09.2014
- Deutsche Startups: “Als Gründer sollte man nicht an den Exit denken” (German)
25.06.2014
- Making Games Magazine 3/2014 (German)
04.06.2014
- Skillgaming.de Review Balloon Blast (German)
19.05.2014
- Gamesindustry.biz about GameDuell's Casual Connect Presence
20.02.2014
- Bloomberg TV: What Merkel's Re-Election Means to German Startups
23.09.2013
- Die Welt: Weniger Bauchgefühl, mehr Analyse (German)
18.09.2013
- Muensterlandzeitung.de: 18, 20, weg - Skatspiel wird 200 Jahre alt (German)
04.09.2013
- Tagesspiegel: Das liebste Spiel der Deutschen (German)
04.09.2013
- Pocketgamer: Don't count on chat apps being the next big gaming platform, warns GameDuell
10.08.2013
- GDC Europe: Michael Kalkowski talks about 120 new game positions GameDuell intends to fill this year
08.08.2013
- GamesMarkt: GameDuell investiert in Wachstumsmärkte (German)
30.07.2013
- Westfalenpost: Entwickler-Branche boomt - Smartphone-Spiele immer beliebter (German)
24.06.2013
- Morgenweb: Trend zu einfachen Spielen (German)
14.06.2013
- Gamesauce: Casual Connect Asia - GameDuell founder Michael Kalkowski talks about "What Brings Out the Best in People"
21.05.2013
- Deutsche-Startups: "Und herzlich winkt die Queen – Hausbesuch bei GameDuell" (German)
17.05.2013
- RBB Inforadio: "Berliner IT-Branche im Aufwind" (German)
26.04.2013
- TV Berlin: "Politik trifft auf Online-Spiele" (German)
25.04.2013
- Tagesspiegel: "Spielend informiert" (German)
25.04.2013
- IHK Berlin: "Angekommen im Mittelstand? Wirtschaft und Politik zu Besuch bei erfolgreichen Berliner Start-Up Unternehmen" (German)
25.04.2013
- Berliner Zeitung: "Außer Berlin nur noch das Ausland" (German)
12.04.2013
- Gamesindustry.biz: "GameDuell: Langfristig komplexere Spiele schaffen" (German)
27.03.2013
- Telecomsemea.net: "tyntec verifies GameDuell's 80m users"
22.03.2013
- IT-Director.com: "Leading Casual Games Provider Selects tyntec For SMS Verification"
21.03.2013
- Pandodaily.com: "GameDuell turns to tyntec for SMS-based verification of gamer identities"
21.03.2013
- Pocketgamer.biz: "GameDuell CEO Bolik on how mobile fits into the social publisher's aggressive cross-platform plans"
21.03.2013
- Pocketgamer.biz: "Berlin special: A snapshot of how German online game companies are successfully going mobile"
21.03.2013
- Pockergamer.biz: "Gis a job: GameDuell kicks off mobile push with 130 new jobs"
28.02.2013
- Siliconallee.com: "GameDuell Eyes Up Casual Gaming; Recruiting 120 New Staff"
27.02.2013
- Gamasutra.com: "Developing Windows Store Apps with HTML5 - A Showcase"
12.02.2013
- Gruenderszene.de: "Berlin 2.0: Eine Gründung ist kein Sprint, sondern ein echter Marathon" (German)
22.08.2012
- Insidesocialgames.com: "GameDuell: Cross-platform players monetize 25% more than those on a single platform"
20.07.2012
- Gamesindustry.biz: "HTML5: Too Good To Be True?"
11.05.2012
On June 25, 2015 GameDuell hosted the Games.net BERLIN meets POLAND Roundtable. About 50 developers, publishers and marketing specialists of various games companies and representatives of industry associations and the political sphere discussed their experiences and strategies for user acquisition and online marketing.
Five Polish and German panel speakers including our GameDuell Co-Founder and Marketing Director Boris Wasmuth shared their expertise with a view to the German and Polish markets. Karsten Bubinger, Director of Advertiser Management at crobo, presented a keynote, before Cornelia Geppert, Co-Founder and Creative Director at Jo-Mei, Tim Nilsson, CEO at glispa and the Polish speakers Lukasz Hacura, CEO at Anshar Studios, and Jakub Duda, Founder of Incuvo shared their opinions at the discussion that was moderated by Michael Liebe, Ambassador at game.net berlinbrandenburg.
The year 2015 – overall, the future is looking pretty positive for the games industry in Europe. About a third of the population plays games regularly and in gaming history, it has never been so easy to reach billions of possible players on their smart phones, tablets, desktop computers and consoles around the globe. Yet, it has also never been so challenging to prevail against an increasing number of competitors. So, simply creating a great game is not enough in order to stand up to these challenges. Developing tailor-made marketing strategies that fit budgets, are workable and suit a product’s needs, and using the right tools to implement them is inevitable for acquiring users and monetizing the games. To do so, many decisions have to be made – from the choice between in house solutions, external agencies and publishers to the composition of a proper toolset to monitor and evaluate big data and real time traffic.
Besides these topics, new technologies like Virtual Reality and Smartwatches were addressed in the open talks as well. Yet, the mass market potential of such devices was evaluated very differently by the participants. However, glispa CEO Tim Nilsson does not see Android’s and Apple’s dominance as acquisition channels altered in the near future, although he expects some more fragmentation due to developments by other companies like Amazon and Microsoft.
Concerning user acquisition through Social Media Marketing, Boris Wasmuth sees room for improvement: “Just being retweeted and shared and being on some blogs will not bring us to a higher level. That is only the sugar on the cake. First we have to undergo a very strong analytical process and after that we put some PR and Social Media on top.”
The Roundtable discussion and joint outlook to the future proved fruitful. Collaborations between Germany and Poland are promising and should continue to be fostered, as the specific know-how of both countries complements each other very well. The Polish industry can learn from German and especially Berlin-based companies such as GameDuell that are experienced and internationally leading in marketing of web and mobile games. The other way around, Polish companies can provide the expertise they gained with numerous globally successful productions of the recent years and knowledge about commercialization in the Eastern European market.
The games.net Roundtable was established by games.net (a unit within media.net Berlin-Brandenburg) to create a platform for networking and exchange of c-level management in games companies.
More information on Berlin meets Poland can be found on the initiative's website.