GameDuell in the news
- Ranking of the 35 biggest German game developers published by Gameswirtschaft.de
- Our tool tip in Making Games Magazine December 2016
- Gamasutra: First Grand Gin Rummy Tournament has started
- Office Drop In - A tour of GameDuell's Office
- GameDuell Studio Portrait on Gamesauce.biz
- Our tool tip HAXE at Making Games Magazine 04/16
- Guest article at Heise Developer about glassfish / JEE7 migration
- GameDuell joins the federal games association GAME (German)
- Belote.com organizes World Championship (French)
- The Importance of High-Quality Artwork in Mobile Games
- JAXenter Java Magazin: JEE-7-Migration im laufenden Betrieb (German)
- Q & A with our lead developer at Freie Universität Berlin (German)
- Cross-Platform Game Development with the GameDuell DuellTool
- How to get a job at Berlin casual developer GameDuell
- GameDuell hires Nintendo
- The Duell Tool is finally out there
- Under the blue sky (German only)
- Deutschlandradio Kultur on GameDuell's healthy lifestyle (German only)
- El Passion features GameDuell as one of the 10 most promising Berlin startups
- Making Games Magazine: From Core to Casual
- Berliner Morgenpost lists the most popular apps from Berlin
- Tagesspiegel about meeting of games industry with Berlin Senator of Economic Affairs (German)
- Gründerszene publishes virtual GameDuell office tour (German)
- Berliner Zeitung about the boom of creative industries (German)
- Interview Feature with our new art director on Gamasutra
- Deutsche Startups: “Als Gründer sollte man nicht an den Exit denken” (German)
- Making Games Magazine 3/2014 (German)
- Skillgaming.de Review Balloon Blast (German)
- Gamesindustry.biz about GameDuell's Casual Connect Presence
- Bloomberg TV: What Merkel's Re-Election Means to German Startups
- Die Welt: Weniger Bauchgefühl, mehr Analyse (German)
- Muensterlandzeitung.de: 18, 20, weg - Skatspiel wird 200 Jahre alt (German)
- Tagesspiegel: Das liebste Spiel der Deutschen (German)
- Pocketgamer: Don't count on chat apps being the next big gaming platform, warns GameDuell
- GDC Europe: Michael Kalkowski talks about 120 new game positions GameDuell intends to fill this year
- GamesMarkt: GameDuell investiert in Wachstumsmärkte (German)
- Westfalenpost: Entwickler-Branche boomt - Smartphone-Spiele immer beliebter (German)
- Morgenweb: Trend zu einfachen Spielen (German)
- Gamesauce: Casual Connect Asia - GameDuell founder Michael Kalkowski talks about "What Brings Out the Best in People"
- Deutsche-Startups: "Und herzlich winkt die Queen – Hausbesuch bei GameDuell" (German)
- RBB Inforadio: "Berliner IT-Branche im Aufwind" (German)
- TV Berlin: "Politik trifft auf Online-Spiele" (German)
- Tagesspiegel: "Spielend informiert" (German)
- IHK Berlin: "Angekommen im Mittelstand? Wirtschaft und Politik zu Besuch bei erfolgreichen Berliner Start-Up Unternehmen" (German)
- Berliner Zeitung: "Außer Berlin nur noch das Ausland" (German)
- Gamesindustry.biz: "GameDuell: Langfristig komplexere Spiele schaffen" (German)
- Telecomsemea.net: "tyntec verifies GameDuell's 80m users"
- IT-Director.com: "Leading Casual Games Provider Selects tyntec For SMS Verification"
- Pandodaily.com: "GameDuell turns to tyntec for SMS-based verification of gamer identities"
- Pocketgamer.biz: "GameDuell CEO Bolik on how mobile fits into the social publisher's aggressive cross-platform plans"
- Pocketgamer.biz: "Berlin special: A snapshot of how German online game companies are successfully going mobile"
- Pockergamer.biz: "Gis a job: GameDuell kicks off mobile push with 130 new jobs"
- Siliconallee.com: "GameDuell Eyes Up Casual Gaming; Recruiting 120 New Staff"
- Gamasutra.com: "Developing Windows Store Apps with HTML5 - A Showcase"
- Gruenderszene.de: "Berlin 2.0: Eine Gründung ist kein Sprint, sondern ein echter Marathon" (German)
- Insidesocialgames.com: "GameDuell: Cross-platform players monetize 25% more than those on a single platform"
- Gamesindustry.biz: "HTML5: Too Good To Be True?"
What comes to your mind when you hear art and graphics? Colorful spaces with brushes and paint everywhere? Or huge pen tablets, magic image editing software, and piles of notes and sketches? To give you a proper impression, we asked our Art & Graphics Team how their work life as creative beings looks like.
Hi team, can you tell us a bit about who you are?
Call us an army of artists or guardians of good design. We are ready to fight to make sure each pixel is beautiful! Whether you just tap a button in our games, enjoy a swift rewarding animation, or fall in love with one of our many characters - there is always an artist behind the visual design. In our team, a dozen designers and artists from different disciplines come together: illustrators, web designers, animation and video specialists, as well as UI artists and classic graphic designers.
What does your workday look like?
Photoshop, Illustrator, Unity, After Effects, and Cintiqs are the weapons of choice for our daily work. But before we craft graphical assets for the digital world, we get inspired by different sources from diverse media, offline or online. A beautiful photograph can be just as good of an inspiration for a character pose as a sculpture or the quirky person from the latest social meme. We also talk to our UX designers, stakeholders, and developers to make sure we understand our briefings perfectly before we deliver website designs, game art assets, emails, posters, animations, banners, logos, screen layouts, or whatever is needed to make our games come to life.
What do you especially like about your work?
The power of a great team is formed by good spirit, open communication, and exchanging knowledge about different skills. We love working together and learning something new from one another every day. Combined with our sense for quality, it helps us to fulfill our mission to create tasteful treats for the eyes of our customers. Their direct feedback is very important to us and the most rewarding part is hearing that the effort we put into our work made them happy.
Do you have a favorite workplace story?
We are hungry for entertainment and feed our team spirit with passionate conversations about movies or new series, games, politics, or just great food we have tried recently. Apart from us all agreeing on the deliciousness of cake and candy, we still haven’t solved the argument about the one true Cuban recipe for yellow rice yet. If debating exhausts us too much, we can also take a nap in the relaxation room. One day a fellow artist did so but forgot to set an alarm. He took the story of Sleeping Beauty very seriously and we couldn’t find him the whole afternoon. Fortunately, no prince had to ride in and provide a wake up kiss. The artist eventually woke up on his own and worked happily ever after.
If you want to be part of our lovely Art & Graphics team, check out our job openings here!