News - New Head of Studio Social and Mobile Games at GameDuell

New Head of Studio Social and Mobile Games at GameDuell

11.02.2014

GameDuell hires former Core Studio Director from EA/PopCap to drive its cross-platform move

GameDuell has won Todd English as new Head of Studio Social and Mobile Games to strengthen its accelerated move into the growing market of new games platforms. The US American comes from casual games developer and publisher PopCap, where he was responsible for the label wide strategy and product roadmap as Core Studio Director. With over a decade of development experience, Todd English will lead the development and product teams at GameDuell working on all Facebook and mobile games.

 

From 2011 through 2012 Todd was responsible for the complete product portfolio of the Asia Pacific offices of PopCap as Head of Studio. He started his career at PopCap, a subsidiary of Electronic Arts, as Senior Software Developer in the year 2008 and was responsible for a range of high-level IT and development projects. Todd will report directly to the board of directors at GameDuell.  

 

“With his extensive background in casual games production Todd was the ideal fit to reinforce our management team. He combines an impressive track record of successful game IPs, proven management experience in highly competitive environments, international market insight and deep development know-how. Under his lead we will drive our ongoing move into the dynamic market of mobile, social and cross platform games”, comments Kai Bolik, CEO and co-founder of GameDuell.  

 

“I am incredibly excited to join GameDuell. In our industry it is rare to find a company that is uniquely situated to take advantage of the shifting market. GameDuell has an environment that truly values challenge, learning, creativity, exploration and success. Everyone here is dedicated to doing the right thing. I’m excited to be part of this environment and to add my knowledge and skillset to an already well positioned team“, adds Todd English.  

 

Social, Mobile and Cross-Platform on Focus

GameDuell is working on a range of social and mobile games to be published in the first quarter of 2014 with the recruitment of senior experts for that area still ongoing: http://inside.gameduell.com/jobs/. Besides native iOS, Android and Facebook productions the team develops cross-platform games based on the upcoming web standard HTML5. All new GameDuell titles make use of a new game server technology produced in-house to synchronize player stats and boni across platforms to create a seamless gaming experienc